xywow的一些命令2(gm命令大全)

namesecurityhelp
additem2Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount



Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.

.
additemset3Syntax: .additemset #itemsetid



Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce2Syntax: .announce $MessageToBroadcast



Send a global message to all players online in chat log.
aura3Syntax: .aura #spellid



Add the aura from spell #spellid to the selected Unit.
ban account2Syntax: .ban account $Name $bantime $reason

Ban account kick player.

$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban character2Syntax: .ban character $Name $bantime $reason
Ban character and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban ip2Syntax: .ban ip $Ip $bantime $reason

Ban IP.

$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban2Syntax: .ban $subcommand
Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account2Syntax: .baninfo account $accountid

Watch full information about a specific ban.
baninfo character2Syntax: .baninfo character $charactername

Watch full information about a specific ban.
baninfo ip2Syntax: .baninfo ip $ip

Watch full information about a specific ban.
baninfo2Syntax: .baninfo $subcommand
Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
bank3Syntax: .bank



Show your bank inventory.
banlist account4Syntax: .banlist account [$Name]

Searches the banlist for a account name pattern or show full list account bans.
banlist character4Syntax: .banlist character $Name

Searches the banlist for a character name pattern. Pattern required.
banlist ip4Syntax: .banlist ip [$Ip]

Searches the banlist for a IP pattern or show full list of IP bans.
banlist4Syntax: .banlist $subcommand
Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bindsight3Syntax: .bindsight



Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back3Syntax: .cast back #spellid [triggered]

  Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist3Syntax: .cast dist #spellid [#dist [triggered]]

  You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self3Syntax: .cast self #spellid [triggered]

Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target3Syntax: .cast target #spellid [triggered]

  Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
cast3Syntax: .cast #spellid [triggered]

  Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
character customize4Syntax: .character customize [$name]



Mark selected in game or by $name in command character for customize at next login.
debug send4
debug send buyerror4
debug send channelnotify4
character level3Syntax: .character level [$playername] [#level]



Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename2Syntax: .character rename [$name] [$newName]

Mark selected in game or by $name in command character for rename at next login.

If $newName then the player will be forced rename.
character reputation2Syntax: .character reputation [$player_name]



Show reputation information for selected player or player find by $player_name.
combatstop2Syntax: .combatstop [$playername]

Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome3SYntax: .cometome $parameter
Make selected creature come to your current location (new position not saved to DB).
commands0Syntax: .commands



Display a list of available commands for your account level.
cooldown3Syntax: .cooldown [#spell_id]



Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage3Syntax: .damage $damage_amount [$school [$spellid]]



Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena3Syntax: .debug arena



Toggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg3Syntax: .debug bg



Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value4Syntax: .debug Mod32Value #field #value



Add #value to field #field of your character.
debug play cinematic2Syntax: .debug play cinematic #cinematicid



Play cinematic #cinematicid for you. You stay at place while your mind fly.

debug play movie2Syntax: .debug play movie #movieid



Play movie #movieid for you.
debug play sound2Syntax: .debug play sound #soundid



Play sound with #soundid.

Sound will be play only for you. Other players do not hear this.

Warning: client may have more 5000 sounds…
debug2Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
demorph2Syntax: .demorph



Demorph the selected player.
die2Syntax: .die



Kill the selected player. If no player is selected, it will kill you.
dismount0Syntax: .dismount



Dismount you, if you are mounted.
distance3Syntax: .distance



Display the distance from your character to the selected creature.
event activelist2Syntax: .event activelist

Show list of currently active events.
event start4Syntax: .event start #event_id

Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop4Syntax: .event stop #event_id

Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event2Syntax: .event #event_id

Show details about event with #event_id.
flusharenapoints4Syntax: .flusharenapoints



Use it to distribute arena points based on arena team ratings, and start a new week.
freeze2Syntax: .freeze (#player)

“Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gm chat2Syntax: .gm chat [on/off]



Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly1Syntax: .gm fly [on/off]

Enable/disable gm fly mode.
gm list3Syntax: .gm list



Display a list of all Game Masters accounts and security levels.
gm visible1Syntax: .gm visible on/off



Output current visibility state or make GM visible(on) and invisible(off) for other players.
gm1Syntax: .gm [on/off]



Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce2Syntax: .gmannounce $announcement

Send an announcement to online Gamemasters.
gmnameannounce2Syntax: .gmnameannounce $announcement.

Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify2Syntax: .gmnotify $notification

Displays a notification on the screen of all online GM’s.
go creature2Syntax: .go creature #creature_guid

Teleport your character to creature with guid #creature_guid.

.gocreature #creature_name

Teleport your character to creature with this name.

.gocreature id #creature_id

Teleport your character to a creature that was spawned from the template with this entry.

*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard2Syntax: .go graveyard #graveyardId

 Teleport to graveyard with the graveyardId specified.
go grid2Syntax: .go grid #gridX #gridY [#mapId]



Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object2Syntax: .go object #object_guid

Teleport your character to gameobject with guid #object_guid
go taxinode2Syntax: .go taxinode #taxinode



Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket2Syntax: .go ticket #ticketid

Teleports the user to the location where $ticketid was created.
go trigger2Syntax: .go trigger #trigger_id



Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz1Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]



Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy2Syntax: .go zonexy #x #y [#zone]



Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go1Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate2Syntax: .gobject activate #guid



Activates an object like a door or a button.
gobject add3Syntax: .gobject add #id <spawntimeSecs>



Add a game object from game object templates to the world at your current location using the #id.

spawntimesecs sets the spawntime, it is optional.



Note: this is a copy of .gameobject.
gobject delete2Syntax: .gobject delete #go_guid

Delete gameobject with guid #go_guid.
gobject move3Syntax: .gobject move #goguid [#x #y #z]



Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near2Syntax: .gobject near  [#distance]



Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject add temp3Adds a temporary gameobject that is not saved to DB.
gobject target2Syntax: .gobject target [#go_id|#go_name_part]



Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject set phase3Syntax: .gobject set phase #guid #phasemask



Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject turn3Syntax: .gobject turn #goguid



Set for gameobject #goguid orientation same as current character orientation.
gobject2Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
summon2Syntax: .summon [$charactername]



Teleport the given character to you. Character can be offline.
gps0Syntax: .gps [$name|$shift-link]



Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon2Syntax: .groupsummon [$charactername]



Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid2Syntax: .guid



Display the GUID for the selected character.
guild create2Syntax: .guild create [$GuildLeaderName] “$GuildName”



Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader.  Guild name must in quotes.
guild delete2Syntax: .guild delete “$GuildName”



Delete guild $GuildName. Guild name must in quotes.
guild invite3Syntax: .guild invite [$CharacterName] “$GuildName”



Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank3Syntax: .guild rank [$CharacterName] #Rank



Set for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite2Syntax: .guild uninvite [$CharacterName]



Remove player $CharacterName (or selected) from a guild.
guild3Syntax: .guild $subcommand
Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help0Syntax: .help [$command]



Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea3Syntax: .hidearea #areaid



Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add3Syntax: .honor add $amount



Add a certain amount of honor (gained today) to the selected player.
honor add kill3Syntax: .honor add kill



Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor update3Syntax: .honor update



Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
honor3Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
modify talentpoints3Syntax: .modify talentpoints #amount



Set free talent points for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
instance listbinds3Syntax: .instance listbinds

  Lists the binds of the selected player.
instance savedata3Syntax: .instance savedata

  Save the InstanceData for the current player’s map to the DB.
instance stats3Syntax: .instance stats

  Shows statistics about instances.
instance unbind1Syntax: .instance unbind <mapid|all> [difficulty]

  Clear all/some of player’s binds
instance2Syntax: .instance $subcommand
Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove2Syntax: .itemmove #sourceslotid #destinationslotid



Move an item from slots #sourceslotid to #destinationslotid in your inventory



Not yet implemented
kick2Syntax: .kick [$charactername] [$reason]



Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all my talents3Syntax: .learn all my talents



Learn all talents (and spells with first rank learned as talent) available for his class.
learn all my spells3Syntax: .learn all my spells



Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my pettalents3Syntax: .learn all my pettalents



Learn all talents for your pet available for his creature type (only for hunter pets).
learn all my class3Syntax: .learn all my class



Learn all spells and talents available for his class.
learn all gm3Syntax: .learn all gm



Learn all default spells for Game Masters.
learn all lang2Syntax: .learn all lang



Learn all languages
learn all default3Syntax: .learn all default [$playername]



Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn3Syntax: .learn #spell [all]



Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
modify scale2.modify scale #scale
Modify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size.
#rate may range from 0.1 to 10.
learn all crafts3Syntax: .learn crafts



Learn all professions and recipes.
levelup3Syntax: .levelup [$playername] [#numberoflevels]



Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave4Syntax: .linkgrave #graveyard_id [alliance|horde]



Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras2Syntax: .list auras
List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature4Syntax: .list creature #creature_id [#max_count]



Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item3Syntax: .list item #item_id [#max_count]



Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object4Syntax: .list object #gameobject_id [#max_count]



Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list2Syntax: .list $subcommand
Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
wp reload3Syntax: .wp reload $pathid
Load path changes ingame – IMPORTANT: must be applied first for new paths before .wp load #pathid 
reload spell_group3Syntax: .reload spell_group
Reload spell_group table.
lookup area2Syntax: .lookup area $namepart



Looks up an area by $namepart, and returns all matches with their area ID’s.
lookup creature3Syntax: .lookup creature $namepart



Looks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup event2Syntax: .lookup event $name

Attempts to find the ID of the event with the provided $name.
lookup faction2Syntax: .lookup faction $name

Attempts to find the ID of the faction with the provided $name.
lookup item2Syntax: .lookup item $itemname



Looks up an item by $itemname, and returns all matches with their Item ID’s.
lookup itemset3Syntax: .lookup itemset $itemname



Looks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map3Syntax: .lookup map $namepart



Looks up a map by $namepart, and returns all matches with their map ID’s.
lookup object3Syntax: .lookup object $objname



Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
lookup player account2Syntax: .lookup player account $account ($limit)



 Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email2Syntax: .lookup player email $email ($limit)



 Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip2Syntax: .lookup player ip $ip ($limit)



 Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest2Syntax: .lookup quest $namepart



Looks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill2Syntax: .lookup skill $$namepart



Looks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell2Syntax: .lookup spell $namepart



Looks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup taxinode3Syntax: .lookup taxinode $substring



Search and output all taxinodes with provide $substring in name.
lookup tele2Syntax: .lookup tele $substring



Search and output all .tele command locations with provide $substring in name.
lookup2Syntax: .lookup $subcommand
Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
maxskill3Syntax: .maxskill

Sets all skills of the targeted player to their maximum values for its current level.
modify speed walk2Syntax: .modify speed bwalk #rate



Modify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 50.
modify bit2Syntax: .modify bit #field #bit



Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify speed swim2Syntax: .modify speed swim #rate



Modify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 50.
modify drunk2Syntax: .modify drunk #value

 Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy2Syntax: .modify energy #energy



Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction3Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid



Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify speed fly2.modify speed fly #rate
Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed.
 #rate may range from 0.1 to 50.
modify gender3Syntax: .modify gender male/female



Change gender of selected player.
modify honor3Syntax: .modify honor $amount



Add $amount honor points to the selected player.
modify hp2Syntax: .modify hp #newhp



Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana2Syntax: .modify mana #newmana



Modify the mana of the selected player. If no player is selected, modify your mana.
modify money3Syntax: .modify money #money

.money #money



Add or remove money to the selected player. If no player is selected, modify your money.



 #gold can be negative to remove money.
modify mount2Syntax: .modify mount #id #speed

Display selected player as mounted at #id creature and set speed to #speed value.
modify phase1Syntax: .modify phase #phasemask



Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage2Syntax: .modify rage #newrage



Modify the rage of the selected player. If no player is selected, modify your rage.
modify reputation2Syntax: .modify reputation #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower2Syntax: .modify runicpower #newrunicpower



Modify the runic power of the selected player. If no player is selected, modify your runic power.
modify speed1Syntax: .modify speed $speedtype #rate



Modify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed.



$speedtypes may be fly, all, walk, backwalk, or swim.



 #rate may range from 0.1 to 50.
modify spell3TODO
modify standstate2Syntax: .modify standstate #emoteid



Change the emote of your character while standing to #emoteid.
modify speed backwalk2Syntax: .modify speed backwalk #rate



Modify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 50.
character titles2Syntax: .character titles [$player_name]



Show known titles list for selected player or player find by $player_name.
modify speed all1Syntax: .modify aspeed #rate



Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 50.
modify1Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
movegens3Syntax: .movegens

  Show movement generators stack for selected creature or player.
mute2Syntax: .mute [$playerName] $timeInMinutes [$reason]



Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce2Syntax: .nameannounce $announcement.
Send an announcement to all online players, displaying the name of the sender.
appear1Syntax: .appear [$charactername]



Teleport to the given character. Either specify the character name or click on the character’s portrait,e.g. when you are in a group. Character can be offline.
neargrave3Syntax: .neargrave [alliance|horde]



Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify2Syntax: .notify $MessageToBroadcast



Send a global message to all players online in screen.
npc set phase3Syntax: .npc set phase #phasemask



Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set movetype4Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL]



Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.

Make sure you use NODEL, if you want to keep the waypoints.
npc set model3Syntax: .npc set model #displayid



Change the model id of the selected creature to #displayid.
npc set link3Syntax: .npc set link $creatureGUID



Links respawn of selected creature to the condition that $creatureGUID defined is alive.
wpgps4Syntax: .wpgps

Output current position to sql developer log as partial SQL query to be used in pathing
npc say2Syntax: .npc say $message
Make selected creature say specified message.
npc move3Syntax: .npc move [#creature_guid]



Move the targeted creature spawn point to your coordinates.
npc playemote3Syntax: .npc playemote #emoteid



Make the selected creature emote with an emote of id #emoteid.
npc follow stop2Syntax: .npc follow stop



Selected creature (non pet) stop follow you.
npc info3Syntax: .npc info



Display a list of details for the selected creature.



The list includes:

– GUID, Faction, NPC flags, Entry ID, Model ID,

– Level,

– Health (current/maximum),



– Field flags, dynamic flags, faction template,

– Position information,

– and the creature type, e.g. if the creature is a vendor.
npc follow2Syntax: .npc follow start



Selected creature start follow you until death/fight/etc.
npc set flag3Syntax: .npc set flag #npcflag



Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set factionid3Syntax: .npc set factionid #factionid



Set the faction of the selected creature to #factionid.
npc set level3Syntax: .npc set level #level



Change the level of the selected creature to #level.



#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc delete3Syntax: .npc delete [#guid]



Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item3Syntax: .npc delete item #itemId



Remove item #itemid from item list of selected vendor.
npc set allowmove3Syntax: .npc set allowmove



Enable or disable movement creatures in world. Not implemented.
npc set entry3Syntax: .npc set entry $entry
Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc add move3Syntax: .npc add move #creature_guid [#waittime]



Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add item3Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r



Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add formation3Syntax: .npc add formation $leader
Add selected creature to a leader’s formation.
npc2Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add3Syntax: .npc add #creatureid



Spawn a creature by the given template id of #creatureid.
pdump load4Syntax: .pdump load $filename $account [$newname] [$newguid]

Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write4Syntax: .pdump write $filename $playerNameOrGUID

Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump4Syntax: .pdump $subcommand
Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create3Syntax: .pet create



Creates a pet of the selected creature.
pet learn3Syntax: .pet learn



Learn #spellid to pet.
reload spell_proc3Syntax: .reload spell_proc
Reload spell_proc table.
pet unlearn2Syntax: .pet unlean



unLearn #spellid to pet.
pet2Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo2Syntax: .pinfo [$player_name/#GUID]



Output account information and guild information for selected player or player find by $player_name or #GUID.
playall3Syntax: .playall #soundid



Player a sound to whole server.
possess4Syntax: .possess



Possesses indefinitely the selected creature.
quest add3Syntax: .quest add #quest_id



Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete2Syntax: .quest complete #questid

Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove2Syntax: .quest remove #quest_id



Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest2Syntax: .quest $subcommand
Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall2Syntax: .recall [$playername]



Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload all quest3Syntax: .reload all quest



Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all npc3Syntax: .reload all npc
Reload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all loot3Syntax: .reload all loot



Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all item3Syntax: .reload all item
Reload page_text, item_enchantment_table tables.
reload all locales3Syntax: .reload all locales



Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
reload all gossips3Syntax: .reload all gossips
Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all3Syntax: .reload all



Reload all tables with reload support added and that can be _safe_ reloaded.
reload areatrigger_involvedrelation3Syntax: .reload areatrigger_involvedrelation
Reload areatrigger_involvedrelation table.
reload areatrigger_tavern3Syntax: .reload areatrigger_tavern
Reload areatrigger_tavern table.
reload areatrigger_teleport3Syntax: .reload areatrigger_teleport
Reload areatrigger_teleport table.
reload autobroadcast3Syntax: .reload autobroadcast
Reload autobroadcast table.
reload command3Syntax: .reload command
Reload command table.
reload config3Syntax: .reload config



Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_questender3Syntax: .reload creature_questender
Reload creature_questender table.
reload creature_linked_respawn2Syntax: .reload creature_linked_respawn

Reload creature_linked_respawn table.
reload creature_loot_template3Syntax: .reload creature_loot_template
Reload creature_loot_template table.
reload creature_queststarter3Syntax: .reload creature_queststarter
Reload creature_queststarter table.
reload disenchant_loot_template3Syntax: .reload disenchant_loot_template
Reload disenchant_loot_template table.
reload event_scripts3Syntax: .reload event_scripts
Reload event_scripts table.
reload fishing_loot_template3Syntax: .reload fishing_loot_template
Reload fishing_loot_template table.
reload game_graveyard_zone3Syntax: .reload game_graveyard_zone
Reload game_graveyard_zone table.
reload game_tele3Syntax: .reload game_tele
Reload game_tele table.
reload gameobject_loot_template3Syntax: .reload gameobject_loot_template
Reload gameobject_loot_template table.
reload gameobject_queststarter3Syntax: .reload gameobject_queststarter
Reload gameobject_queststarter table.
reload gm_tickets3Syntax: .reload gm_tickets
Reload gm_tickets table.
reload item_enchantment_template3Syntax: .reload item_enchantment_template
Reload item_enchantment_template table.
reload item_loot_template3Syntax: .reload item_loot_template
Reload item_loot_template table.
reload locales_creature3Syntax: .reload locales_creature
Reload locales_creature table.
reload locales_gameobject3Syntax: .reload locales_gameobject
Reload locales_gameobject table.
reload locales_item3Syntax: .reload locales_item
Reload locales_item table.
reload locales_npc_text3Syntax: .reload locales_npc_text
Reload locales_npc_text table.
reload locales_page_text3Syntax: .reload locales_page_text
Reload locales_page_text table.
reload locales_points_of_interest3Syntax: .reload locales_points_of_interest
Reload locales_point_of_interest table.
reload locales_quest3Syntax: .reload locales_quest
Reload locales_quest table.
reload milling_loot_template3Syntax: .reload milling_loot_template
Reload milling_loot_template table.
reload npc_trainer3Syntax: .reload npc_trainer
Reload npc_trainer table.
reload npc_vendor3Syntax: .reload npc_vendor
Reload npc_vendor table.
reload page_text3Syntax: .reload page_text
Reload page_text table.
reload pickpocketing_loot_template3Syntax: .reload pickpocketing_loot_template
Reload pickpocketing_loot_template table.
reload points_of_interest3Syntax: .reload points_of_interest
Reload points_of_interest table.
reload prospecting_loot_template3Syntax: .reload prospecting_loot_template
Reload prospecting_loot_template table.
lookup spell id2Syntax: .lookup spell id #spellid

Looks up a spell by #spellid, and returns the match with its spell name.
reload mail_loot_template3Syntax: .reload quest_mail_loot_template
Reload quest_mail_loot_template table.
reload quest_template3Syntax: .reload quest_template
Reload quest_template table.
reload reference_loot_template3Syntax: .reload reference_loot_template
Reload reference_loot_template table.
reload reserved_name3Syntax: .reload reserved_name
Reload reserved_name table.
reload skill_discovery_template3Syntax: .reload skill_discovery_template
Reload skill_discovery_template table.
reload skill_extra_item_template3Syntax: .reload skill_extra_item_template
Reload skill_extra_item_template table.
reload skill_fishing_base_level3Syntax: .reload skill_fishing_base_level
Reload skill_fishing_base_level table.
reload skinning_loot_template3Syntax: .reload skinning_loot_template
Reload skinning_loot_template table.
reload spell_area3Syntax: .reload spell_area
Reload spell_area table.
reload spell_bonus_data3Syntax: .reload spell_bonus_data
Reload spell_bonus_data table.
reload disables3Syntax: .reload disables

Reload disables table.
reload spell_group_stack_rules3Syntax: .reload spell_group
Reload spell_group_stack_rules table.
reload spell_linked_spell3Usage: .reload spell_linked_spell

Reloads the spell_linked_spell DB table.
reload spell_loot_template3Syntax: .reload spell_loot_template
Reload spell_loot_template table.
reload spell_pet_auras3Syntax: .reload spell_pet_auras
Reload spell_pet_auras table.
reload spell_proc_event3Syntax: .reload spell_proc_event
Reload spell_proc_event table.
reload spell_required3Syntax: .reload spell_required
Reload spell_required table.
reload item_set_names3Syntax: .reload item_set_names
Reload item_set_names table.
reload spell_scripts3Syntax: .reload spell_scripts
Reload spell_scripts table.
reload spell_target_position3Syntax: .reload spell_target_position
Reload spell_target_position table.
reload spell_threats3Syntax: .reload spell_threats
Reload spell_threats table.
reload trinity_string3Syntax: .reload trinity_string
Reload trinity_string table.
reload waypoint_scripts3Syntax: .reload waypoint_scripts
Reload waypoint_scripts table.
reload3Syntax: .reload $subcommand
Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
repairitems2Syntax: .repairitems



Repair all selected player’s items.
reset achievements3Syntax: .reset achievements [$playername]



Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all3Syntax: .reset all spells



Syntax: .reset all talents



Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
reset honor3Syntax: .reset honor [Playername]

  Reset all honor data for targeted character.
reset level3Syntax: .reset level [Playername]

  Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.
reset spells3Syntax: .reset spells [Playername]

  Removes all non-original spells from spellbook.

. Playername can be name of offline character.
reset stats3Syntax: .reset stats [Playername]

  Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents2Syntax: .reset talents [Playername]

  Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
reset3Syntax: .reset $subcommand
Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn3Syntax: .respawn



Respawn all nearest creatures and GO without waiting respawn time expiration.
revive2Syntax: .revive



Revive the selected player. If no player is selected, it will revive you.
save3Syntax: .save



Saves your character.
saveall3Syntax: .saveall



Save all characters in game.
send items4Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]



Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail2Syntax: .send mail #playername “#subject” “#text”



Send a mail to a player. Subject and mail text must be in “”.
send message3Syntax: .send message $playername $message



Send screen message to player from ADMINISTRATOR.
send money4Syntax: .send money #playername “#subject” “#text” #money



Send mail with money to a player. Subject and mail text must be in “”.
server corpses2Syntax: .server corpses



Triggering corpses expire check in world.
server exit3Syntax: .server exit



Terminate trinity-core NOW. Exit code 0.
server idlerestart cancel3Syntax: .server idlerestart cancel



Cancel the restart/shutdown timer if any.
server idlerestart3Syntax: .server idlerestart #delay



Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
server idleshutdown cancel3Syntax: .server idleshutdown cancel



Cancel the restart/shutdown timer if any.
server idleshutdown3Syntax: .server idleshutdown #delay [#exist_code]



Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
server info0Syntax: .server info



Display server version and the number of connected players.
server motd0Syntax: .server motd



Show server Message of the day.
debug send chatmmessage3
debug send equiperror3
debug send largepacket3
debug send opcode3
debug send qpartymsg3
debug send qinvalidmsg3
debug send sellerror3
debug send setphaseshift3
server restart cancel3Syntax: .server restart cancel



Cancel the restart/shutdown timer if any.
server restart3Syntax: .server restart #delay



Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.
server set closed3Syntax: server set closed on/off



Sets whether the world accepts new client connectsions.
server set motd3Syntax: .server set motd $MOTD



Set server Message of the day.
server shutdown cancel3Syntax: .server shutdown cancel



Cancel the restart/shutdown timer if any.
server shutdown3Syntax: .server shutdown #delay [#exit_code]



Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
server3Syntax: .server $subcommand
Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
setskill3Syntax: .setskill #skill #level [#max]



Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea3Syntax: .showarea #areaid



Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
unstuck2Syntax: .unstuck $playername [inn/graveyard/startzone]

Teleports specified player to specified location. Default location is player’s current hearth location.
tele add3Syntax: .tele add $name



Add current your position to .tele command target locations list with name $name.
tele del3Syntax: .tele del $name



Remove location with name $name for .tele command locations list.
tele group2Syntax: .tele group#location



Teleport a selected player and his group members to a given location.
tele name2Syntax: .tele name [#playername] #location

Teleport the given character to a given location. Character can be offline.

To teleport to homebind, set #location to “$home” (without quotes).
tele1Syntax: .tele #location



Teleport player to a given location.
ticket assign2Usage: .ticket assign $ticketid $gmname.

Assigns the specified ticket to the specified Game Master.
ticket close2Usage: .ticket close $ticketid.

Closes the specified ticket. Does not delete permanently.
ticket closedlist2Displays a list of closed GM tickets.
ticket comment2Usage: .ticket comment $ticketid $comment.

Allows the adding or modifying of a comment to the specified ticket.
ticket delete2Usage: .ticket delete $ticketid.

Deletes the specified ticket permanently. Ticket must be closed first.
ticket list2Displays a list of open GM tickets.
ticket onlinelist2Displays a list of open GM tickets whose owner is online.
ticket unassign2Usage: .ticket unassign $ticketid.

Unassigns the specified ticket from the current assigned Game Master.
ticket viewid2Usage: .ticket viewid $ticketid.

Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname2Usage: .ticket viewname $creatorname.

Returns details about specified ticket. Ticket must be open and not deleted.
ticket2Syntax: .ticket $subcommand
Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
unaura2Syntax: .unaura #spellid



Remove aura due to spell #spellid from the selected Unit.
unban account2Syntax: .unban account $Name

Unban accounts for account name pattern.
unban character2Syntax: .unban character $Name

Unban accounts for character name pattern.
unban ip2Syntax : .unban ip $Ip

Unban accounts for IP pattern.
unban2Syntax: .unban $subcommand
Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unbindsight3Syntax: .unbindsight



Removes bound vision. Cannot be used while currently possessing a target.
unfreeze2Syntax: .unfreeze (#player)

“Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn3Syntax: .unlearn #spell [all]



Unlearn for selected player a spell #spell.  If ‘all’ provided then all ranks unlearned.
unmute2Syntax: .unmute [$playerName]



Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess3Syntax: .unpossess



If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
wchange3Syntax: .wchange #weathertype #status



Set current weather to #weathertype with an intensity of #status.



#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers2Syntax: .whispers on|off

Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
wp event2Syntax: .wp event $subcommand
Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load2Syntax: .wp load $pathid
Load pathid number for selected creature. Creature must have no waypoint data.
wp show2Syntax: .wp show $option
Options:
on $pathid (or selected creature with loaded path) – Show path
off – Hide path
info $slected_waypoint – Show info for selected waypoint.
wp unload2Syntax: .wp unload
Unload path for selected creature.
titles remove2Syntax: .titles remove #title

Remove title #title (id or shift-link) from known titles list for selected player.
titles current2Syntax: .titles current #title

Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles add2Syntax: .titles add #title

Add title #title (id or shift-link) to known titles list for selected player.
titles set mask2Syntax: .titles set mask #mask



Allows user to use all titles from #mask.



 #mask=0 disables the title-choose-field
lookup title2Syntax: .lookup title $$namepart



Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.
debug send spellfail3
gobject info2Syntax: .gobject info [$object_entry]
 
 Query Gameobject information for selected gameobject or given entry.
reload creature_template3Syntax: .reload creature_template $entry

Reload the specified creature’s template.
reload creature_onkill_reputation3Syntax: .reload creature_onkill_reputation

Reload creature_onkill_reputation table.
reload conditions3Reload conditions table.
reload locales_item_set_name3Syntax: .reload locales_item_set_name
Reload locales_item_set_name table.
reload gossip_menu3Syntax: .reload gossip_menu
Reload gossip_menu table.
reload gossip_menu_option3Syntax: .reload gossip_menu_option
Reload gossip_menu_option table.
cast dest3Syntax: .cast dest #spellid #x #y #z [triggered]

  Selected target will cast #spellid at provided destination. If ‘trigered’ or part provided then spell casted with triggered flag.
reload all scripts3Syntax: .reload all scripts
Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload locales_gossip_menu_option3Syntax: .reload locales_gossip_menu_option
Reload locales_gossip_menu_option table.
reload quest_poi3Syntax: .reload quest_poi
Reload quest_poi table.
reload lfg_dungeon_rewards3Syntax: .reload lfg_dungeon_rewards
Reload lfg_dungeon_rewards table.
character changefaction3Syntax: .character changefaction $name



Change character faction.
character changerace3Syntax: .character changerace $name



Change character race.
ban playeraccount4Syntax: .ban playeraccount $Name $bantime $reason
Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
achievement add3Syntax: .achievement add $achievement
Add an achievement to the targeted player.
$achievement: can be either achievement id or achievement link
achievement2Syntax: .achievement $subcommand
Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
reload creature_text3Syntax: .reload creature_text

Reload creature_text table.
debug areatriggers3Syntax: .debug areatriggers
Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
learn all recipes3Syntax: .learn all recipes [$profession]

Learns all recipes of specified profession and sets skill level to max.
Example: .learn all recipes enchanting
npc set spawndist3Syntax: .npc set spawndist #dist



Adjust spawndistance of selected creature to dist.
npc set spawntime3Syntax: .npc set spawntime #time



Adjust spawntime of selected creature to time.
npc add temp3Syntax: .npc add temp



Adds temporary NPC, not saved to database.
npc textemote2Syntax: .npc textemote #emoteid



Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper2Syntax: .npc whisper #playerguid #text

Make the selected npc whisper #text to  #playerguid.
npc yell2Syntax: .npc yell $message
Make selected creature yell specified message.
wp add3Syntax: .wp add



Add a waypoint for the selected creature at your current position.
reload all spell3Syntax: .reload all spell



Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
server set loglevel4Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)
reload access_requirement3Syntax: .reload access_requirement
Reload access_requirement table.
reload achievement_criteria_data3Syntax: .reload achievement_criteria_data
Reload achievement_criteria_data table.
reload achievement_reward3Syntax: .reload achievement_reward
Reload achievement_reward table.
reload all achievement3Syntax: .reload all achievement



Reload achievement_reward, achievement_criteria_data tables.
reload all area3Syntax: .reload all area



Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
spect0
spect leave0
spect reset0
spect spectate0
reload auctions3Syntax: .reload auctions
Reload dynamic data tables from the database.
reload mail_level_reward3Syntax: .reload mail_level_reward
Reload mail_level_reward table.
reload smart_scripts3Syntax: .reload smart_scripts
Reload smart_scripts table.
reload vehicle_accessory3Syntax: .reload vehicle_accessory

Reloads GUID-based vehicle accessory definitions from the database.
reload vehicle_template_accessory3Syntax: .reload vehicle_template_accessory

Reloads entry-based vehicle accessory definitions from the database.
dev3Syntax: .dev [on/off]



Enable or Disable in game Dev tag or show current state if on/off not provided.
ticket reset3Syntax: .ticket reset
Removes all closed tickets and resets the counter, if no pending open tickets are existing.
reload waypoint_data3Syntax: .reload waypoint_data will reload waypoint_data table.
group3Syntax: .group $subcommand
Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
group leader3Syntax: .group leader [$characterName]

Sets the given character as his group’s leader.
group disband3Syntax: .group disband [$characterName]

Disbands the given character’s group.
group remove3Syntax: .group remove [$characterName]

Removes the given character from his group.
debug moveflags3Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]]

No params given will output the current moveflags of the target
reload locales_creature_text3Syntax: .reload locales_creature_text
Reload locales_creature_text Table.
morph3Syntax: .morph #displayid



Change your current model id to #displayid.
modify arenapoints3Syntax: .modify arenapoints #value

Add $amount arena points to the selected player.
npc set data3Syntax: .npc set data $field $data
Sets data for the selected creature. Used for testing Scripting
bf start4Syntax: .bf start #battleid
bf stop4Syntax: .bf stop #battleid
bf enable4Syntax: .bf enable #battleid
bf switch4Syntax: .bf switch #battleid
bf timer4Syntax: .bf timer #battleid #timer
quest reward3Syntax: .quest reward #questId

Grants quest reward to selected player and removes quest from his log (quest must be in completed state).
lfg player4Syntax: .lfg player
 Shows information about player (state, roles, comment, dungeons selected).
lfg group4Syntax: .lfg group
 Shows information about all players in the group  (state, roles, comment, dungeons selected).
lfg queue4Syntax: .lfg queue
 Shows info about current lfg queues.
lfg clean4Syntax: .flg clean
 Cleans current queue, only for debugging purposes.
lfg options4Syntax: .lfg options [new value]
 Shows current lfg options. New value is set if extra param is present.
group join3Syntax: .group join $AnyCharacterNameFromGroup [$CharacterName]

Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).
group list3Syntax: .group list [$CharacterName]

Lists all the members of the group/party the player is in.
spect version0
spect watch0
skirmish1
server togglequerylog4
learn all3
learn all my3
unban playeraccount4
debug setvalue3
debug setbit3
debug setaurastate3
debug spawnvehicle3
debug setvid3
debug update3
bf4
lfg4
achievement checkall2
lookup player2

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